2+ years of experience in building PC and mobile games, indie projects, and intelligent AI & NPC systems using Unity and C#.
I am a Unity Game Developer with over 2 years of hands on experience working on 2D and 3D games using C#.
My core expertise lies in AI systems and NPC behavior, including decision making logic, environment interaction, and gameplay mechanics, especially in mobile game development.
I have also worked on my own mobile game projects, where I created gameplay systems and logic such as simulator mechanics, car driving systems, and parking game features.
I have worked on indie projects, internships, and client based games, where I independently handled complete NPC systems, mobile games, and PC games.
During my time at Elite Fusion, I not only developed AI systems but was also selected to train new AI trainees.
I also taught two batches of game development at Elite Fusion, covering everything from core basics to advanced AI systems.
I focus on building clean, scalable systems that create intelligent and immersive gameplay experiences.
Completed from Modernage Abbottabad
Obtained 82 percent marks
Built a strong academic foundation during this stage
Completed from Modernage Abbottabad
Obtained 76 percent marks
Studied computer science subjects and strengthened technical interest
Currently studying BCS from COMSATS Abbottabad
Currently in 8th semester
Current CGPA 3.01
Currently completing 8th semester online
Focused on academic growth along with practical game development experience
Balancing university studies with real project work and portfolio development
IGI Mobile Game is my new mobile game project currently in development and is around 30% complete so far.
The game focuses on action based gameplay inspired by tactical shooter experiences, adapted for mobile controls and smooth gameplay flow.
I am building the gameplay systems, shooting logic, mission structure, player interaction, and overall mobile friendly mechanics.
This project reflects my growing focus on mobile game development and my ability to create full gameplay systems from scratch.
Throne of the Fallen is my Final Year Project and an indie Unity game currently in development.
The project focuses on immersive gameplay supported by intelligent AI driven enemies and NPC systems.
I am responsible for AI behavior, enemy logic, and core gameplay mechanics.
Currently around 30% complete, with core systems actively being developed and expanded.
This is a city car simulation game I built in 48 hours with a night city environment.
The player can freely roam around the city while AI cars drive and roam naturally across roads.
When you enter the race, racing cars are controlled by AI with different speeds and behavior factors.
After the race ends, a win or lose menu appears so you can play again or return back to the city.
This indie platformer game was developed for mobile, focusing on smooth player movement and responsive controls.
I implemented player mechanics, level progression, a save system, and a pause menu.
The project includes mobile friendly UI and touch optimized controls.
This improved my skills in mobile optimization, UI scaling, and gameplay flow.
I recreated an Angry Birds style prototype in one day as a skill test and to learn a clean slingshot launch behavior.
Built core systems in around 5 to 6 hours including slingshot aiming and launch, bird spawning, pigs system, basic level flow, and collisions.
The goal was speed with solid mechanics, minimal setup time, a clear gameplay loop, and stable physics interactions.
This project improved my rapid prototyping, physics tuning, and gameplay system structuring in Unity.
I developed a large scale Companion NPC AI system with 25 distinct AI roles, each with a specific gameplay function.
Companions handle scouting, resource detection, survival support, night watching, crafting assistance, and environmental awareness.
The system is modular and supports dynamic role switching based on player needs.
This strengthened my skills in scalable NPC architecture, AI decision making, and system design.
Moon Invasion is my first 3D Unity game and marks the beginning of my journey into 3D game development.
The project includes enemy behavior, core gameplay mechanics, and level logic.






Junior Developer Unity at Elite Fusions
Duration: Sep 2025 - March 2026
Mode: Online
In this role, I worked as a Junior Developer where I managed my own team and handled AI behavior systems.
I worked mainly on Companion AI and was responsible for designing and improving AI related gameplay systems.
I also managed a team of 3 interns and 2 developers, helping coordinate work, guide implementation, and maintain development progress.
Game Development Instructor at Elite Fusions
I taught game development at Elite Fusions, where I trained students from core Unity basics to advanced gameplay systems.
The sessions covered Unity fundamentals, C# scripting, gameplay mechanics, and AI system development.
This experience strengthened my communication, mentoring, and technical training skills while helping new developers build a solid foundation in game development.
Phone / WhatsApp: +92 311 0500306
Email: ua03110500305@gmail.com
Open to internships, freelance work, and game development opportunities.